Alpha's Incantation of Elemental Domination
(Abjuration, Enchantment)

Range:  0
Components:  V, S, M
Duration:  3 turns per level
Casting Time:  1 turn
Area of Effect:  The caster
Saving Throw:  None

In the casting of this spell, the wizard must choose one element to have dominance over. Elementals of this plane cannot approach within 5 feet of the wizard or attack the wizard in any way. The wizard can forego this protection if desired, and attempt to charm the elemental (cf. charm monster), applying a -2 penalty to the saving throw. If this is attempted, than this total ward against elementals is lost.
In any event, any elemental creature (water weird, xorn, etc.) is at -1 to-hit and -1 per die of damage when attacking the wizard. The wizard makes all saving throws versus their attacks at +2. The wizards own attacks are at +4 to-hit (or -4 to the target's saving throw) and +6 to damage. He can further affect any elemental creature with any weapon, regardless of its level of enchantment.
The wizard may converse with creatures of the chosen element, and they will respect him if alignments are similar, or fear (if the wizard appears strong) or hate and desire to slay (if the wizard appears weak) if alignments are dissimilar.
The spell's association with one element results in a saving throw penalty to the wizard while the spell is in effect, depending on which element is chosen:

	Element	Saving Throw Penalty
	Air	-2 versus fire
	Earth	-2 versus petrification
	Fire	-2 versus water or cold
	Water	-2 versus electricity

The material component is a substantial amount (at least 1 cubic foot) of the element in opposition to the element the wizard desires to dominate.

